

CARRIER
- Role
- Solo Game Designer & Level Designer
- Team
- Solo
- Period
- February 2021
- Engine
- Unity
Carrier is a short runner where you fly a drone for the Carrier™ company. During lockdown, everyone gets deliveries at home: help the company deliver its parcels while dodging the obstacles in your way. One key only: hold Space to make the drone climb, release it to let it drop.
My contributionMy first game, made solo: game design, level design, documentation, visual scripting and visuals.
My work
Game Design
Prototype and game feel
A very quick prototype of the idea, then improved the camera and the drone's game feel. Designed the 3Cs, the game design ingredients, the juiciness and the UI/UX.
Documentation
Documentation
One Page Document, pitch, top-down document and gameloop document, on templates made in Photoshop.
Level Design
Level design
Built the level and its level design ingredients.
Scripting
Visual scripting
The whole game, interfaces included, is built with Unity visual scripting.
Art
Visuals and sound
Modelled the drone in Maya, made the 2D assets in Illustrator, the visual dressing, the poster, sound design, animations and particles.
Videos
Documentation
Carrier is my first game and my first solo project. It is probably one of the projects that taught me the most: Unity, the basics of documentation, and designing 3Cs and gameloops.
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Visuals
Credits
Game Design : Léo CARRIER











