Collapse 1910

← Back to all projects

Collapse 1910

Role
Game Designer & Narrative Designer
Team
5 people
Period
October to November 2020
Engine
No engine

Collapse 1910 is a role-playing game set in a dystopian Europe on the brink of collapse. Mining an unknown ore has destroyed the steampunk megalopolis of Edelweiss: with a group of survivors, make your way from tower to tower and find a way out of the city if you hope to survive.

My contributionDesigned the inventory system and item management, made the character sheets and the mockup, proofread the rules and the scenario.

  • School project
  • Tabletop RPG Project

My work

Game Design

Inventory and items

Designed the player's inventory system, its rules and item management. The team was split between narrative and rules: I moved a lot between the two to help wherever it was needed.

Documentation

Character sheets and mockup

Game mockup in Photoshop and character sheet templates in Illustrator.

QA

Proofreading

Proofread the rules and the scenario, and corrected mistakes in every document.

Documentation

We started by building the world as a group: the goal, the characters, the main locations, a moodboard and our intentions. The group then split into a narrative team and a rules and systems team.

Pitch Document

Loading the document…

Page1 / –
Discovery Kit

Loading the document…

Page1 / –
Scenario

Loading the document…

Page1 / –

Visuals

Credits

Game Designers : Léo CARRIER, Taïs PRIÉ, Esteban AGHA, Raphaël MACHADO DA COSTA, Yvan GUNTHER