

Collapse 1910
- Role
- Game Designer & Narrative Designer
- Team
- 5 people
- Period
- October to November 2020
- Engine
- No engine
Collapse 1910 is a role-playing game set in a dystopian Europe on the brink of collapse. Mining an unknown ore has destroyed the steampunk megalopolis of Edelweiss: with a group of survivors, make your way from tower to tower and find a way out of the city if you hope to survive.
My contributionDesigned the inventory system and item management, made the character sheets and the mockup, proofread the rules and the scenario.
- School project
- Tabletop RPG Project
My work
Game Design
Inventory and items
Designed the player's inventory system, its rules and item management. The team was split between narrative and rules: I moved a lot between the two to help wherever it was needed.
Documentation
Character sheets and mockup
Game mockup in Photoshop and character sheet templates in Illustrator.
QA
Proofreading
Proofread the rules and the scenario, and corrected mistakes in every document.
Documentation
We started by building the world as a group: the goal, the characters, the main locations, a moodboard and our intentions. The group then split into a narrative team and a rules and systems team.
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Visuals
Credits
Game Designers : Léo CARRIER, Taïs PRIÉ, Esteban AGHA, Raphaël MACHADO DA COSTA, Yvan GUNTHER










