Fallo Loco

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Fallo Loco

Role
Game Designer & Narrative Designer
Team
19 people
Period
March to May 2023
Engine
Unreal Engine

In Fallo Loco, discover the small town of Alajuela, in Costa Rica, ravaged by a terrible glitch: the engineer Oziel tried to digitise the town and bugged everything! Help Néli and Rosa stop the mad scientist. Play with your unstable inventory in combat, collect useful items and destroy the antenna robots that keep the glitch going.

My contributionNarrative design with another Game Designer: world, characters, dialogues and tutorial (FTUE), all the way to their integration in the engine.

  • School project
  • RPG Project

My work

Narrative

World and characters

Research on Costa Rica and Alajuela, the town of the game, then brainstorms, moodboards and references in Miro. In the narrative bible, I laid out and wrote the world, Néli, Ramón and the enemies. Ramón is a paranoid, conspiracy-minded mechanic: convinced the government is spying on him, he sees the Great Glitch as a return to a simple, mechanical life, and helps Néli repair her vehicle.

Narrative

Dialogues

Built the base of all the dialogues in Excel, with a naming convention and a breakdown by acts and sequences.

Integration

Integration and FTUE

Integrated every dialogue with the tool built by one of the programmers, then integrated with him the First Time User Experience I had prepared.

Documentation

Documentation

One Page Concept and narrative bible. Took part in the game design and 3C brainstorms, the QA tests and setting up the Trello board.

Videos

Documentation

A project made with students from the Game Design & Programming, Game Art and Game Programming programmes. The game was called GLITCHED during development, hence the name of the documents.

Game Concept Document

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Narrative Bible

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Visuals

Credits

Game Designers : Léo CARRIER, Esteban AGHA, Dimitri JACOBSON, Malo GUYON, Léa ROULÉE

Gameplay Programmers : Anthony LEMAIRE, Clément MARTIN, Alric PRED'HOMME, Alexandre BACCOT

Game Programmers : Benjamin MARIN, Rémi GINER

2D Game Artists : Eve GROS, Margot VEY, Thibault CAVAROC, Julien DA SILVA

3D Game Artists : Eva CAMUS, Élise MONCOURIER, Joseph PERNISCO, Lucas LAMA