

Mixtum Magicae
- Role
- Game Designer, 2D Artist & QA Tester
- Team
- 5 people
- Period
- December 2022 to January 2023
- Engine
- Unreal Engine
Mixtum Magicae is a VR puzzle and combat game. Play as a great wizard in a fantasy world: with your spellbook, mix the elements and create new spells to overcome puzzles and enemies.
My contributionProject lead, in charge of the documentation, the visuals, the spell system and much of the VR testing.
My work
Production
Project management
Set up the Trello board, planned meetings and brainstorms, and managed the VR headset loans. It was our first project on Unreal Engine 4, with Perforce, and in VR.
Documentation
Documentation
Made the One Page Document and the 3C document, on a template created with Photoshop and PowerPoint. Its symbols were then reused on the in-game spellbook.
Art
Visuals
Style guide and 2D assets. Retextured an animated 3D book model with Substance and Photoshop to turn it into the spellbook. Integrated the spell VFX from an Unreal Engine marketplace asset. Poster, trailer and itch.io page.
UX
VR controls and testing
Worked on how to control the character, cast spells and use the haptic hands. As the team member most tolerant to motion sickness, I did most of the testing in the headset.
Videos
Documentation
The goal of the project was to design a game's 3Cs: Character, Camera, Controls. I made the documentation, starting with the One Page Document, in a scribbled spellbook style to echo the wizard theme. The fake screenshot was made from a real photo to stress the VR side. The 3C document was a required deliverable, but it mattered a lot in production: it was our first time working in VR, with radically different controls and camera.
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Visuals
Credits
Game Designers : Léo CARRIER, Taïs PRIÉ, Titouan MIRABEAU, Paul MALLET, Alexandre BLONTROCK











