Rescue Ops: Wildfire

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Rescue Ops: Wildfire

Role
Game Designer, Level Designer & UI/UX Designer
Team
20+ people
Period
April to November 2024
Engine
Unreal Engine

Become a firefighter and take on huge wildfires around the world. Play solo or in co-op to rescue civilians, drive specialised vehicles and stay one step ahead of dynamic fires that spread fast.

My contributionGame Designer at Exkee: design documentation, realism of the mechanics, prototype missions and a pass on the UI/UX.

Demo trailer
  • Professional project

My work

Documentation

Game Design Document

Writing and maintaining the Game Design Document on Confluence, with detailed descriptions of the game mechanics for programmers and artists.

Game Design

Realistic mechanics

Writing the gameplay mechanics based on real firefighting methods, and checking their realism against the equipment and techniques firefighters actually use: the pump and its interaction with the truck's pump, the details of the wildland fire engine (CCF), the 500 L/min variable-flow nozzle, the hose splitter and the different hose types.

Level Design

Mission prototypes

Designed prototype missions on a 4 x 4 km map. They were not meant to be finished from start to end, but to steer the gameplay direction: see which mechanics work, and what the game needs in terms of level design and visuals.

UX

UI/UX and narrative

A pass on the game's UI/UX and narrative.