
Rescue Ops: Wildfire
- Role
- Game Designer, Level Designer & UI/UX Designer
- Team
- 20+ people
- Period
- April to November 2024
- Engine
- Unreal Engine
Become a firefighter and take on huge wildfires around the world. Play solo or in co-op to rescue civilians, drive specialised vehicles and stay one step ahead of dynamic fires that spread fast.
My contributionGame Designer at Exkee: design documentation, realism of the mechanics, prototype missions and a pass on the UI/UX.
My work
Documentation
Game Design Document
Writing and maintaining the Game Design Document on Confluence, with detailed descriptions of the game mechanics for programmers and artists.
Game Design
Realistic mechanics
Writing the gameplay mechanics based on real firefighting methods, and checking their realism against the equipment and techniques firefighters actually use: the pump and its interaction with the truck's pump, the details of the wildland fire engine (CCF), the 500 L/min variable-flow nozzle, the hose splitter and the different hose types.
Level Design
Mission prototypes
Designed prototype missions on a 4 x 4 km map. They were not meant to be finished from start to end, but to steer the gameplay direction: see which mechanics work, and what the game needs in terms of level design and visuals.
UX
UI/UX and narrative
A pass on the game's UI/UX and narrative.

